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Escape simulator xbox one
Escape simulator xbox one





escape simulator xbox one

We reworked the rooms many times, so technically, the first rooms in the game have been worked on for two years. The hardest rooms weren’t necessarily the hardest to make. Without giving away the name of the room, how long did it take to create what you feel is the ‘hardest’ room in the game? Aside from our company, we’ve collaborated with real-life room escape operators on room and puzzle designs which was an excellent learning experience. It was started in pre-pandemic and has seen us transitioning to work from home. In total, it took two and a half years to develop the game. When preparing the release, everyone is participating. But at some points, we’d scale up to 17 people taking over our whole company. The core team on Escape Simulator was five people, including me, acting as a team lead. Pine usually works on multiple projects at the same time, which can get frantic sometimes. How big is the development team and how long did it take to develop Escape Simulator? It’s a fully-featured tool within the game to create your very own escape rooms and share them with the community. But, even if you don’t count that, the game has something unique – a Room Editor.

escape simulator xbox one

I haven’t seen an escape room game with similar features, such as co-op, with this much production effort put behind it. I think Escape Simulator is a very unique game.







Escape simulator xbox one